Self Improving on a Large Scale

Art

I hope this article finds you in a good mood because sometimes that is all it takes to harness motivation and creativity. I would like to start with a small disclaimer: this was my first project in Unreal Engine (UE) and I do admit that par of the workflow could be better and/or more optimized so if you have any comments, please do share them. So let’s start. ...

Nikola Damjanov

Nikola Damjanov

Game Artist

May 19, 2016

Ansible Check Mode Tips

Dev & Ops

Ansible has been the bread and butter of automation here at Nordeus for a few years now. We've used it to automate everything from system configurations to custom orchestrated application deploys. One neat feature that we heavily use, which almost every automation software has, is the check mode, or the "dry run" as some like to call it. ...

Strahinja Kustudic

Strahinja Kustudic

System Engineer

May 13, 2016

Porting Top Eleven to Unity WebGL

Dev & Ops

Migrating Top Eleven to Unity 5

Dev & Ops

Getting a large 4.x project to work with Unity 5 can be a very painful experience. Even though there is some official documentation available, it basically comes down to first installing Unity 5 and then wrestling with compile, build and runtime problems one by one. Since Unity officially stopped supporting the 4. ...

Ivan Smolovic

Ivan Smolovic

Software Developer

April 19, 2016

What Does PostgreSQL 9.5 Bring to Developers

Dev & Ops

It's been a while since PostgreSQL brought so many new things that are interesting to developers, like the version 9.5. We found a lot of features that will make our life easier and our code safer. Atomic UPSERT and skipping locked rows SELECT...SKIP LOCKED is definitely something that we were looking for for a long time. ...

Petar Partlov

Petar Partlov

Software Developer

April 11, 2016