Tag: unity

Porting Top Eleven to Unity WebGL

Dev & Ops

Migrating Top Eleven to Unity 5

Dev & Ops

Getting a large 4.x project to work with Unity 5 can be a very painful experience. Even though there is some official documentation available, it basically comes down to first installing Unity 5 and then wrestling with compile, build and runtime problems one by one. Since Unity officially stopped supporting the 4. ...

Ivan Smolovic

Ivan Smolovic

Software Developer

April 19, 2016

Lightmapping Top Eleven Ground in Unity 5

Dev & Ops

In a nutshell, lightmapping is a technique used to store lighting information into textures, for example shadows, lights and light bounces. We have 2 natural sources of lighting, the Sun and the sky. The Sun - because it's a nearby star which is also shiny,  and sky - because our planet has atmosphere that scatters sunlight, and can vary in color, too. ...

Nenad Nesovic

Nenad Nesovic

3D Artist

December 15, 2015

Automated Unity Builds

Dev & Ops

Building any large Unity project can take a lot of time while preventing you from using the editor during the process. In one of our projects, developers were waiting for upwards of 15 minutes to get the Android version of the game. This is one of the main reasons we wanted to automate our builds and offload them from the developer machines into the "cloud". ...

Srdja Stetic-Kozic

Srdja Stetic-Kozic

Software Developer

November 04, 2015